Spin Addict is an endless runner set in a landscape of endless industrial cogs and sparks. You control a piece of metal you set spinning with a swipe, subsequently tapping to leap, and swiping downwards to flip the ground beneath you.
In the endless mode, played in portrait, you try to get as far as possible – easier said than done when massive pieces of machinery regularly want to flatten you, and your power must be constantly replenished by grabbing golden targets.
There’s also a 15-level challenge mode, which plays out in landscape. This is more about pathfinding – getting to the end of each course intact, having collected as many gems as possible along the way. However you play, Spin Addict is a wonderful app with a properly premium feel (bar the inevitable ads, which can be removed for $0.99/99p/AU$1.49).
Built for Speed
Built for Speed is a top-down racer with chunky old-school graphics, and a drag-and-drop track editor. Make a track and it’s added to the pool the game randomly grabs from during its three-race mini-tours; other users are the opposition, with you racing their ‘ghosts’.
Handling’s simple – you steer left or right. Winning is largely about finding the racing line, not smacking into tires some idiot’s left in the road, and not drifting too much.
Initially, though, the game’s so sedate you wonder whether someone mistook an instruction to make it “very 80s” by having it seem like the cars are driven by octogenarians. But a few upgrades later and everything becomes nicely zippy.
The only real snag is the matchmaking doesn’t always work, pitting you against pimped-out cars you’ve no chance against. Still, even if you take a sound beating, another tour’s only ever a few races a way.
Flick Soccer 17
Flick Soccer is all about scoring goals by booting a ball with your finger. It looks very smart, with fairly realistic visuals and nicely arcade-y ball movement. You can unleash pretty amazing shots as you aim for the targets, and occasionally bean a defender.
The game includes several alternate modes, providing a surprising amount of variation on the basic theme. There’s a speed option that involves flicking at furious speed, and the tense sudden-death Specialist, which ends your go after three failed attempts to hit the target.
Rather more esoteric fare also lurks, demanding you repeatedly hit the crossbar, or smash panes of glass a crazy person has installed in the goalmouth.
Like real-world sport on the TV, Flick Soccer is a bit ad-infested. You can, though, remove ads with a one-off $0.99/99p/AU$1.99 IAP, or – ironically – turn them off for ten minutes by watching an ad.
This blast from the past (of PC gaming) masquerades as a racer, but often feels like you’re hunting prey – albeit while encased in a suit of speeding metal.
The freeform arenas find you in a dystopian future where people and cows blithely amble about while deranged drivers smash each other to bits. Victories arrive from completing enough laps, wrecking all your opponents, or mowing down every living thing in the vicinity.
In the 1990s, this was shocking to the point of Carmageddon being banned in some countries. Today, the lo-fi violence seems oddly quaint. But the game’s tongue-in-cheek humor survives, sitting nicely alongside bouncy physics, madcap sort-of-racing, and deranged cops attempting to crush you into oblivion should you cross their path.
Crazy Taxi is a port of a popular and superb Dreamcast/arcade title from 1999. You belt around a videogame take on San Francisco, hurling yourself from massive hills, soaring through the air like only a crazy taxi can, and regularly smashing other traffic out of the way.
Given the ‘taxi’ bit in the title, fares are important. Getting them where they want to go in good time replenishes the clock. Excite them and you’re awarded bonuses. Go ‘crashy’ rather than ‘crazy’ and the fare will take their chances and leap out of your cab, leaving you without their cash.
Crazy Taxi looks crude, but still plays brilliantly, and even the touchscreen controls work very nicely. For free, you must be online to play, however – a sole black mark in an otherwise fantastic port (and one you can remove with IAP).
Fish & Trip
In Fish & Trip, you command a single smiling fish, happily swimming in the ocean depths. Using your finger, you direct the fish towards eggs and other stragglers, the latter of which join you to gradually form a school. Unfortunately, everything else in the sea is hungry for a fish dinner.
At first, you’ll spot spiky anemones and the occasional sluggish green fish with big teeth. But eventually, you’ll be zig-zagging through claustrophobic seas, trying to find new friends to keep your school alive, and avoiding massive sharks that show up to the theme from Jaws.
It’s all rather simple, and may eventually pall. But in the short term at least, Fish & Trip is one of those wonderful and rare iPhone games pretty much guaranteed to plaster a smile on your face.
NASCAR Heat Mobile
There’s a lot going on in 3D racer NASCAR Heat Mobile. There’s the racing bit, obviously, which is rather nicely done. You find yourself on an oval of tarmac, attempting to slipstream and weave your way to the checkered flag, avoiding a horrible pile-up along the way. It all looks rather smart, even if vehicle movement is occasionally suspect; the controls are simple and responsive too.
Away from the racing, you can delve into a meta-game of sorts, erecting buildings to generate resources that support your little race team’s efforts. This can be a bit of a distraction, but adds depth to the game.
And while the entire package doesn’t hold a candle to the madcap racing in the likes of Asphalt, it works nicely if you fancy speeding along in a manner that’s a bit more grounded.
Full of Stars
There’s ambition at the heart of Full of Stars, which so easily could have been yet another run-of-the-mill tap-based survival game.
Much of your time is spent in space, tapping screen edges to deftly weave your ship through space debris. When possible, you scoop up stardust to charge up your weapons system and a hyperdrive that blasts you towards your destination at serious speed.
But Full of Stars is also a role-playing game of sorts, finding you immersed in a plot that puts humanity on the brink. Along with your deft arcade skills, you’ll need to manage resources and make vital decisions to ensure your survival.
It can get repetitive, and the arcade sections are sometimes harsh, but Full of Stars is a commendable effort at trying something different – a story-driven journey that demands both arcade and strategic smarts.
Tape it Up!
It appears we’ve got to the stage where taping up boxes is considered a viable subject for an iOS game. Bizarrely, though, Tape it Up! appeals.
It takes place on an endless scrolling conveyor belt, with your little dispenser leaping from box to box as you swipe. It’s easy to grasp, but tough to survive when everything’s moving at breakneck speed.
Grab enough coins and you unlock rather more esoteric dispensers that give the game a surreal edge. You might end up sealing boxes with milk, while cows moo in the background, or controlling a little console-style dispenser while an exciting-looking shoot ’em up taunts you by playing itself below.
Ah well – everyone knows taping up boxes is more fun than blowing up spaceships, right?
You know when a game’s entire App Store description is “an exciting new thumb-sport” that you’re probably not heading for a title with oodles of depth.
And so it proves to be with Jelly Juggle, which is more or less a one-thumb take on Pong that you play by yourself.
Here, a little fish swims in a circle whenever you press the screen, aiming to keep a square jelly in play. If you don’t think that’s hard enough (and, frankly, it is – this game’s like juggling at speed), crabs eventually mosey on in to complicate matters, and new levels open up where you’re juggling multiple jellies.
A simple title, then, but one with immediacy (given how simple it is to grasp) and relentless intensity. Plus, games are short enough that you can probably have several attempts to beat your high score while waiting in a queue at the grocery store.
In this auto-running platformer, titular hero Yobot dodders about cavernous rooms within a robot manufacturing plant. Using his not-very-super powers of jumping and being able to stop a bit, you must help him to the exits, grabbing switches and keys along the way.
The stopping aspect of Yobot Run is complicated by you only having limited stop power – you can’t just sit there for ages, waiting for a moving platform to be just so.
The result is a game where you’re always anxiously searching for a route to the next waypoint, trying to avoid dying on one of the plant’s many hazards.
(Although, frankly, someone needs to have a word with the architect, given the number of spikes the plant has, and the exits being on impossible to reach platforms.)
Frisbee Forever 2
Flinging a plastic disc about isn’t the most thrilling premise for a game, which is why it’s a surprise Frisbee Forever 2 is so good. The game finds a little toy careening along rollercoaster-like pathways, darting inside buildings and tunnels, and soaring high above snow-covered mountains and erupting volcanos.
You simply dart left and right, keeping aloft by collecting stars, and avoiding hazards at all costs – otherwise your Frisbee goes ‘donk’ and falls sadly to the ground. Grab enough bling and you unlock new stages and Frisbees.
This game could have been a grindy disaster, but instead it’s a treat. The visuals are superb – bright and vibrant – and the courses are smartly designed. And even if you fail, Frisbee Forever 2 lobs coins your way, rewarding any effort you put in.
Depending on your way of looking at things, Narcissus is either a weird platform game for one or an amusing 50-level leapy game for two.
The basics are essentially based on the game Canabalt – Narcissus leaps from platform to platform, lest he fall down a gap and go splat. But if you recall your Greek mythology, Narcissus had a reflection; in this game, the reflection is visible on the screen.
The snag is the world in which the two characters jump isn’t a mirror image. For the single player, this makes for a tough challenge, keeping track of two tiny leapers, who often need to jump at different times. With a friend, it’s easier, so long as you don’t hurl your iPhone at a mirror should one of you badly mis-time a jump.
It’s another vertically-scrolling endless survival game, where you’re pursued by a world-eating evil, but Remedy Rush is novel in subject matter and the way in which it plays.
The basics are familiar: you direct the protagonist by swiping about, aiming to keep ahead of your inevitable demise for as long as possible. But in Remedy Rush, you play as an experimental remedy (such as a cookie or sunglasses) exploring a grid-like infected body.
As you scoot about, toxins are destroyed to open up pathways, and health bursts can be collected to take out any cells and germs that are in your way. Over time, the host gets sicker and the fever more ferocious; when the end comes, you can try again with a new remedy, each one having its own game-altering side-effect.
This one’s not freaky, nor is it even a racing game – so, sorry for luring you in with that. Instead, Freaky Racing is an endless runner of sorts. With visuals that appear to have lumbered in from 1981, the game has you steer a blocky black car along a vertically scrolling track. The problem is, you haven’t got any brakes – and things speed up really quickly.
Before long, you’re weaving through chicanes, avoiding your doddering racing chums, and trying to avoid going near the road edges, which are apparently made from some kind of material that makes cars instantly explode. Chances are, you won’t last long in Freaky Racing’s strange little world, but it’s a weirdly compelling title that’ll keep you coming back for more.
We’re sort of in Crossy Road territory here, but instead of a chicken hopping along an endless landscape of roads and rivers, Redungeon finds a little knight dumped in a seemingly infinite dungeon full of traps.
Credit to whoever wanted to make the knight suffer, because said traps include endless inventive ways to kill someone, from squelching blobs of goo to massive metal panels that slam together, squashing flat anyone daft enough to get in their way.
As ever, you’re being chased by some kind of unrelenting evil (here depicted by loads of spooky red eyes) and so can’t hang about.
As such, you’ll mostly fail by swiping the wrong way when in a panic, thereby impaling your knight. Still, grab enough bling on your journey and you can upgrade your character (and unlock new ones), giving them a fighting chance – well, at least an extra 30 seconds.
Given Laser Dog’s tendency to make infuriatingly difficult games, Don’t Grind at first seems like a departure. You control a little cartoon banana, keeping it in the air – and away from massive saw blades – by tapping the screen and swiping to move a bit. It’s like a pleasant keepie-uppie effort – for a few seconds.
After that point, all hell breaks loose, with your worried-looking fruit having to escape a squishy, painful death by avoiding laser guns, rockets, and all manner of other hazards intent on shoving it towards the blades.
Collect enough stars while tapping the screen and you can unlock new victims. If you’re terrible, there are no shortcuts to bolster your collection either – the only IAP is to get rid of the ads. Brutal.
If you’re a fan of knocking metal balls about, you’re likely frustrated with iPhone pinball. Even an iPhone Plus’s display is a bit too small, resulting in a fiddly experience replete with eye strain. Enter PinOut!, which rethinks pinball in a manner that works perfectly on the smaller screen.
In PinOut’s neon-infused world, you play against the clock, hitting ramps to send your ball further along what’s apparently the world’s longest pinball table. Rather than losing a ball should it end up behind the flippers, you merely waste vital seconds getting back to where you were. When the clock runs out: game over.
The result is exciting and fresh, and the relatively simple mini-tables are ideal for iPhone. Moreover, the game’s immediacy makes it suitable for all gamers, overcoming pinball’s somewhat inaccessible nature.
Super Cat Tales
At a glance, Super Cat Tales looks like it’s arrived from a 1980s console. Bright colors, chunky pixels, and leapy gameplay put you in mind of a Mario or Alex Kidd adventure.
But although Super Cat Tales twangs the odd nostalgia gland, the controls make it a thoroughly modern affair. Character movement happens by tapping the left or right screen edge – hold to move or double-tap to dash. While dashing, your moggie will leap from a platform’s edge; and if sliding down a wall, a tap in the opposite direction performs a wall jump.
At first, this feels confusing, as muscle memory fights these unique controls. Before long, though, this smart design dovetails with succinct levels packed with secrets, collectible cats with distinct abilities, and gorgeous aesthetics, to make for one of the best games of its type on mobile.
Minimal arcade game Higher Higher! is another of those titles that on paper seems ridiculously simple, but in reality could result in your thumb and brain having a nasty falling out.
A little square scoots back and forth across the screen, changing color whenever it hits the edge and reverses direction. Your aim is to tap a matching colored column when the square passes over it.
The snag is that the square then changes color again; furthermore, the columns all change color when the square hits a screen edge.
To add to your troubles, Higher Higher! regularly speeds up, too, thereby transforming into a high-octane dexterity and reactions test. Combos are the key to the highest scores and, as ever, one mistake spells game over.
Blokout is a furious, high-speed color-matching game that punishes you for the slightest hesitation. The initial mode plonks you in front of a three-by-three grid, and you have to swap colored squares, Bejewelled-style, to make complete lines, which then vanish.
The timer is the key to the game. A clock sits in the upper-left of the screen and rapidly counts down, giving you only a few moments to complete a line. If the timer runs dry it’s game over; make a line and it resets, giving you another few seconds.
The intensity is therefore always set to maximum, nicely contrasting with the game’s friendly, bold colors (which amusingly turn stark black and white the instant you lose); and if you stick around, you’ll find further challenges by way of boosters and tougher modes.
Aptly named, given that it has loads of platforms and aims to make you panic, Platform Panic is a high-speed single-screen platform game. Whenever you enter a new screen, you’ve a split second to work out what’s going on before you forge ahead, trying to beat its various traps. As is so often the way on mobile gaming titles, a single slip up spells death.
There’s auto-runner DNA in Platform Panic, since your little character never stops running – although you can change their direction with a swipe and, crucially, leap into the air. Over many games, you’ll figure out how to beat each screen, and then it’s just a question of chaining together a number of successful attempts.
This is easier said than done, mind. Scores of over a dozen are something to be proud of in Platform Panic’s world. Still, games are short enough that when your little cartoon avatar is rudely impaled, there’s always time for another go.
Really Bad Chess
Apparently turned off by chess’s commitment to beauty, elegance and balance, the developer of Really Bad Chess set out to break it. You therefore start your first game with a seriously souped-up set of pieces: several queens, and loads of knights. Your hapless computer opponent can only look on while lumbered with a suspicious number of pawns.
One easy win later and you’re full of confidence, but Really Bad Chess keeps switching things up. Rather than the AI getting better or worse, the game changes the balance of your set-up. As you improve, your pieces get worse and the computer’s get better, until you’re the one fending off an overpowered opponent.
It’s a small twist on the chess formula, to be sure, but one that opens up many new ways of playing, whether you’re a grandmaster or a relative novice.
Dots and Co
This third entry in the Dots series, Dots & Co, will be familiar to anyone who’s played the previous efforts. The aim is to collect a pre-set number of colored dots on each level, which is achieved by dragging out paths through dots of the same color. Manage to draw a square and all dots of the relevant color vanish.
Complications come by way of odd-shaped levels that often leave you with small groups of dots stranded within awkward shapes, and obstacles that need clearing. Cartoon ‘companions’ help a bit here, blasting away at the board once you’ve powered them up, and there are also a few special powers to make use of.
It’s here the charms of Dots & Co fade slightly – as the game progresses, you can’t help but feel you’re being given impossible tasks, and that an awful lot of luck is required to beat levels without resorting to buying tokens to spend on powers or extra moves. Despite this, Dots & Co remains a pleasant and engaging time sink.
Big Bang Racing
Two games in one, Big Bang Racing offers a breezy single-player trials experience on trap-filled larger-than-life tracks, and then multiplayer races across similarly crazy courses. The visuals are very smart, with your odd little alien rider imbued with plenty of personality; the controls work well, too, with two pairs of buttons for moving and rotating your bike.
The game’s infested with the usual trappings of modern freemium titles – chests; timers; in-game gold; in-app purchases – but, surprisingly, this doesn’t make much difference nor really impact negatively on the experience. With a little patience, you can play a few races every day, gradually improving your bike, winning races, and mastering courses.
Collect enough bits and bobs from chests and you can even have a go at creating and sharing your own tracks, using an excellent built-in editor.
illi is a quaint one-button puzzle platformer that simply requires you to tap the screen to jump from ledge to ledge and collect all the crystals in a stage.
Its beautiful visuals will draw you into its simplistic yet engaging gameplay, while its puzzles will challenge you with bonus requirements and unique tricks. And there’s the 60 levels too that are sure to mesmerize and impress as you dodge through this cheeky little title.
Choose your own path and explore the gothic avenues of the Victorian city of Fallen London. Define your destiny and craft your character’s fate with each choice you make and quest you complete.
This literary RPG boasts excellent writing that is sure to pull you into its dark yet comedic world as you befriend the locals and choose the path you think you want to go on.
As its name implies, Looty Dungeon tests your survival skills as you loot your way through endless dungeons teeming with traps, bosses, and falling floors.
Pick up coins to purchase additional heroes, each with different powers and stats, keeping the game fresh. Hidden dangers can easily put an end to your looting, so tread carefully and carry a big sword – which is just good advice for life really, isn’t it?
Well, maybe not a sword. Perhaps a sense of self-confidence… life can sometimes be about metaphors too.
Disney Crossy Road
A kingdom of Disney characters can be unlocked in this alternative look at the popular road-crossing game – intelligently titled Disney Crossy Road.
It’s a ‘magical take’ on a game that has been downloaded over 50 million times, and designed to attract a new raft of players.
Cross as many roads as you can and collect coins to purchase even more stars spanning various Disney films, each with their own music and world for all you film fans out there.
And as you can imagine (if you’ve played the ‘normal’ Crossy Road before), you’ll see how far you can survive with your favorites from Toy Story, Lion King, Zootopia, and many more.
Sparkwave is a simple yet addictive game where you guide a spark of light through an endless path composed of traps, collectibles, and power-ups. You’ll need to have fast fingers if you want to stay alive as obstacles will spawn seconds before you rush into them. You can also pick up crystals to unlock new sparks and power-ups which can completely change the way you play.
Tennis Champs Returns
Tennis Champs Returns is a robust remake to the 1995 Amiga tennis game and brings with it plenty of great additions and mobile-friendly controls. You can move up the ranks in career mode and challenge the computer to increasingly difficult matches. Or, compete with opponents all over the world in quick bouts. Daily challenges and mini games help to keep the interest levels going.
A beautifully pixelated adventure, Sky Chasers requires you to use your fingers to guide your character along side-scrolling paths collecting coins and completing side-quests for his friends. Your cardboard ship has a limited fuel supply, so you’ll occasionally have to stop by checkpoints to refuel and avoid any pesky enemies that add an element of danger to your otherwise peaceful trip. Solve simple puzzles and upgrade your ship as you enjoy its rich colorful worlds.
Planet Quest is a rhythm-based arcade game that has you play as an alien who abducts animals to the beat of some catchy music. Time your taps well for perfect abductions, but avoid zapping any flowers since aliens apparently don’t like them very much. Over an hour of electronic, techno, and diverse music await your ears as you aim for a better score each time you play.
Beneath the Lighthouse
Searching for his lost grandpa, a little boy gets lost underneath a lighthouse and now must escape from a labyrinth filled with traps and secrets. Each inventive dungeon must be rotated in order to guide the boy to the tunnel leading to the next one. You’ll need to prepare yourself for spikes, levers, crumbling platforms, and other challenges that amp up the difficulty as you try to survive Beneath the Lighthouse.
Order & Chaos 2: Redemption
Choose from one of five races and classes and take on an expansive world in Order & Chaos 2: Redemption, a robust MMORPG that is made for mobile play. Whether you team up with friends or go it alone, Redemption’s plethora of rewarding quests will keep you coming back for more as you explore the beautiful and menacing kingdom of Haradon. Daily quests, challenges, and PvP duels are sure to keep you on your toes no matter how you play.
Down the Mountain
Down the Mountain is a bit like Crossy Road, but you’re not crossing any streets or dodging traffic. Instead, you’ll need to guide your intrepid mountaineer down blocks a la Q*bert and avoid dangerous flooring, bears, and other random obstacles that will end your descent. Open presents along the way and gather coins to unlock more colorful characters to climb down with.
Super Dangerous Dungeons
Homage to 16-bit platformers of the past, Super Dangerous Dungeons is sure to bring you back in time with its pixelated visuals and SNES-inspired soundtrack. Forty-eight colorful levels that feature classic traps are sure to keep you challenged as you solve puzzles, turn on switches, and find that elusive key to open the door to the next one. Avoid those bottomless pits and dangerous water and you’ll be fine.
We’ve seen quite a few spot-kick flick-based efforts on the iPhone, but Tiny Striker also brings to mind old-school arcade footie like SWOS. It’s all goalmouth action here, though, with you scoring from set-pieces, initially against an open goal, but eventually by deftly curling your ball past walls of defenders and a roaming ‘keeper.
You know that popular Fallout 4 game we’ve all been getting excited about? Why not get in the post apocalyptic mood with this Bethesda made spin-off game? Fallout Shelter sees you take control of a Vault from the game series as you try to keep all its dwellers happy whilst protecting them from the horrors of the outside world. It’s a funny little way to get excited about the upcoming game whilst also being great in its own right.
You can’t help but get a sense of having seen it all before when first playing Fallen. Pretty soon, though, you’ll be hypnotised by its subtly engaging mix of pachinko and colour-matching, along with a pleasing soundtrack that feels like someone’s sneaked Kraftwerk into your iPhone. The game itself is simple: balls drop from the top of the screen and you must rotate your coloured wheel so they hit the right bit. Three errors and you’re done. Spin all the way round between hits and you get coins that can be spent on boosting upgrades that occasionally fall from the top of the screen.
Boulder Dash 30th Anniversary
The Boulder Dash series has a long pedigree, but this is the first time its co-creators have teamed up since the classic 1984 original. It’s also the first time (in several attempts) the game has worked on iOS. The game itself is business as usual: dig through dirt; avoid boulders and enemies; grab gems. But it looks great, controls well, and even includes the original caves as an optional IAP.
Asphalt 8: Airborne
At some point, a total buffoon decreed that racing games should be dull and grey, on grey tracks, with grey controls. Gameloft’s Asphalt 8: Airborne dispenses with such foolish notions, along with quite a bit of reality. Here, then, you zoom along at ludicrous speeds, drifting for miles through exciting city courses, occasionally being hurled into the air to perform stunts that absolutely aren’t acceptable according to the car manufacturer’s warrantee.
Most developers create games from code, but we’re pretty sure Hero Academy’s composed of the most addictive substances known to man all smushed together and shoved on to the App Store.
The game’s sort-of chess with fantasy characters, but the flexibility within the rule-set provides limitless scope for asynchronous one-on-one encounters. For free, you have to put up with ads and only get the ‘human’ team, but that’ll be more than enough to get you hooked.
Real Racing 3
While Asphalt 8 aims squarely at arcade racers, Real Racing 3 goes for the simulation jugular. Its stunning visuals drop you deep into high-quality racing action that sets new standards on mobile devices. Plenty of cars and tracks add longevity, although do be aware the game is a bit grindy and quick to hint you should buy some in-app cash with some of your real hard-earned.
Think you know stress? You haven’t experienced stress until you’ve played Spaceteam, a cooperative multiplayer game that requires you to all work together as a crew (and bark orders at your friends). Sounds easier than it is; failure to cooperate will probably end with your ship getting sucked into a black hole.
The clue’s in the title – there’s a quest, and it involves quite a lot of punching. There’s hidden depth, though – the game might look like a screen-masher, but Punch Quest is all about mastering combos, perfecting your timing, and making good use of special abilities. The in-game currency’s also very generous, so if you like the game reward the dev by grabbing some IAP.
Social management games are big business, but are often stuffed full of cynical wallet-grabbing mechanics. While Tiny Tower does have the whiff of IAP to speed things along a bit, its tower-building and management remains enjoyable even if you pay nothing at all, and the pixel graphics are lovely.
Score! World Goals
Take dozens of classic goals and introduce them to path-drawing and you’ve got the oddly addictive game of Score! World Goals. As you recreate stunning moments of soccer greatness, the game pauses for you to get the ball to its next spot. Accuracy rewards you with stars; failure presumably means you’re compelled to take an early bath.
This latest rethink of one of gaming’s oldest and most-loved series asks what lies beyond the infamous level 256 glitch. As it turns out, it’s endless mazey hell for the yellow dot-muncher. Pac-Man’s therefore charged with eating as many dots as possible, avoiding a seemingly infinite number of ghosts, while simultaneously outrunning the all-devouring glitch. Power-ups potentially extend Pac-Man’s life, enabling you to gleefully take out lines of ghosts with a laser or obliterate them with a wandering tornado.
Although there’s an energy system in Pac-Man 256, it’s reasonably generous: one credit for a game with power-ups, and one for the single continue; one credit refreshes every ten minutes, to a maximum of six, and you can always play without power-ups for free. If you don’t like that, there’s an IAP-based £5.99/$7.99 permanent buy-out.
Dots looks and feels like the sort of thing Jony Ive might play on his downtime (well, ignoring the festive theme, which is probably more Scott Forstall’s style). A stark regimented set of coloured dots awaits, and like-coloured ones can be joined, whereupon they disappear, enabling more to fall into the square well. The aim: clear as many as possible – with the largest combos you can muster – in 60 seconds.
If you’re of a certain vintage, you probably spent many hours playing Solitaire on a PC, success being rewarded by cards bouncing around the screen. Sage Solitaire’s developer wondered why iOS solitaire games hadn’t moved on in the intervening years, and decided to reinvent the genre. Here, then, you get a three-by-three grid and remove cards by using poker hands.
Additional strategy comes through limitations (hands must include cards from two rows; card piles are uneven) and potential aid (two ‘trashes’, one replenished after each successful hand; a starred multiplier suit). A few rounds in, you realise this game’s deeper than it first appears. Beyond that, you’ll be hooked. The single £2.29/$2.99 IAP adds extra modes and kills the ads.
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